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In geometry, Cavalieri's principle, a modern implementation of the method of indivisibles, named after Bonaventura Cavalieri, is as follows:〔Howard Eves, "Two Surprising Theorems on Cavalieri Congruence", ''The College Mathematics Journal'', volume 22, number 2, March, 1991), pages 118–124〕 * 2-dimensional case: Suppose two regions in a plane are included between two parallel lines in that plane. If every line parallel to these two lines intersects both regions in line segments of equal length, then the two regions have equal areas. * 3-dimensional case: Suppose two regions in three-space (solids) are included between two parallel planes. If every plane parallel to these two planes intersects both regions in cross-sections of equal area, then the two regions have equal volumes. Today Cavalieri's principle is seen as an early step towards integral calculus, and while it is used in some forms, such as its generalization in Fubini's theorem, results using Cavalieri's principle can often be shown more directly via integration. In the other direction, Cavalieri's principle grew out of the ancient Greek method of exhaustion, which used limits but did not use infinitesimals. == History == Cavalieri's principle was originally called the method of indivisibles, the name it was known by in Renaissance Europe. Archimedes was able to find the volume of a sphere given the volumes of a cone and cylinder using a method resembling Cavalieri's principle. In the 5th century AD, Zu Chongzhi and his son Zu Gengzhi established a similar method to find a sphere's volume.〔, (Extract of page 27 )〕 The transition from Cavalieri's indivisibles to Evangelista Torricelli's and John Wallis's infinitesimals was a major advance in the history of the calculus. The indivisibles were entities of codimension 1, so that a plane figure was thought as made out of an infinity of 1-dimensional lines. Meanwhile, infinitesimals were entities of the same dimension as the figure they make up; thus, a plane figure would be made out of "parallelograms" of infinitesimal width. Applying the formula for the sum of an arithmetic progression, Wallis computed the area of a triangle by partitioning it into infinitesimal parallelograms of width 1/∞. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cavalieri's principle」の詳細全文を読む スポンサード リンク
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